home *** CD-ROM | disk | FTP | other *** search
/ Hentai Extra Gold 10 / HENTAI_EG_10.ISO / Extra / winamp532.exe / Plugins / Milkdrop / yin - 317 - Ocean of Light (y remix).milk < prev    next >
INI File  |  2005-09-14  |  20KB  |  515 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.350000
  4. fDecay=0.950000
  5. fVideoEchoZoom=0.999993
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.010000
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.300000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=4.913795
  28. fWarpScale=0.302992
  29. fZoomExponent=4.904830
  30. fShader=1.000000
  31. zoom=0.999999
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=1.000000
  41. wave_g=1.000000
  42. wave_b=1.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.920000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=0.999998
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=0.400000
  74. wavecode_0_g=0.400000
  75. wavecode_0_b=0.650000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=t1=32;  // double num of rays
  78. wave_0_per_frame2=t2=.02*q4;  // size;
  79. wave_0_per_frame3=
  80. wave_0_per_frame4=
  81. wave_0_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
  82. wave_0_per_frame6=t8=0;
  83. wave_0_per_frame7=
  84. wave_0_per_frame8=v1=1+3*abs(cos(time*.375+.43+sin(time*.135+6.76)));
  85. wave_0_per_frame9=v2=1+3*abs(sin(time*.375+.43+sin(time*.135+6.76)));
  86. wave_0_per_frame10=t3=-1+v1*.3333+.1667;
  87. wave_0_per_frame11=t4=-1+v2*.3333+.1667;
  88. wave_0_per_frame12=
  89. wave_0_per_frame13=//v=abs(cos(time*.4));
  90. wave_0_per_frame14=//t6=pow(q7,3);  // interpolation parameter
  91. wave_0_per_frame15=t6=q7;
  92. wave_0_per_frame16=
  93. wave_0_per_frame17=hue=.5*time; // change this
  94. wave_0_per_frame18=h=6*(hue-int(hue));
  95. wave_0_per_frame19=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
  96. wave_0_per_frame20=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
  97. wave_0_per_frame21=r=sw1+sw2*(2-h)+sw5*(h-4)+sw6;  // resulting Red value, assign it to q1
  98. wave_0_per_frame22=g=sw1*h+sw2+sw3+sw4*(4-h);      // resulting Green value, assign it to q2
  99. wave_0_per_frame23=b=sw3*(h-2)+sw4+sw5+sw6*(6-h);  // resulting Blue value, assign it to q3
  100. wave_0_per_frame24=r=.5*r; g=.5*g; b=.5*b;
  101. wave_0_per_point1=sample=.5*(0+sample);
  102. wave_0_per_point2=
  103. wave_0_per_point3=ns=equal(t8%t1,0);
  104. wave_0_per_point4=
  105. wave_0_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
  106. wave_0_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
  107. wave_0_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
  108. wave_0_per_point8=
  109. wave_0_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
  110. wave_0_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
  111. wave_0_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
  112. wave_0_per_point12=
  113. wave_0_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
  114. wave_0_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
  115. wave_0_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
  116. wave_0_per_point16=central=equal(t8%2,0);
  117. wave_0_per_point17=angle=6.2831*(t8-1)/t1;
  118. wave_0_per_point18=
  119. wave_0_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
  120. wave_0_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
  121. wave_0_per_point21=az=cenz;
  122. wave_0_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
  123. wave_0_per_point23=
  124. wave_0_per_point24=invz=1/(az+100);
  125. wave_0_per_point25=x=.5+5*ax*invz;
  126. wave_0_per_point26=y=.5+5*ay*invz;
  127. wave_0_per_point27=
  128. wave_0_per_point28=t8=(t8+1)%t1;
  129. wavecode_1_enabled=1
  130. wavecode_1_samples=512
  131. wavecode_1_sep=0
  132. wavecode_1_bSpectrum=0
  133. wavecode_1_bUseDots=0
  134. wavecode_1_bDrawThick=1
  135. wavecode_1_bAdditive=1
  136. wavecode_1_scaling=0.999998
  137. wavecode_1_smoothing=0.000000
  138. wavecode_1_r=0.400000
  139. wavecode_1_g=0.400000
  140. wavecode_1_b=0.650000
  141. wavecode_1_a=1.000000
  142. wave_1_per_frame1=t1=32;  // double num of rays
  143. wave_1_per_frame2=t2=.02*q4;  // size;
  144. wave_1_per_frame3=
  145. wave_1_per_frame4=
  146. wave_1_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
  147. wave_1_per_frame6=t8=0;
  148. wave_1_per_frame7=
  149. wave_1_per_frame8=v1=1+3*abs(cos(time*.375+.43+sin(time*.135+6.76)));
  150. wave_1_per_frame9=v2=1+3*abs(sin(time*.375+.43+sin(time*.135+6.76)));
  151. wave_1_per_frame10=t3=-1+v1*.3333+.1667;
  152. wave_1_per_frame11=t4=-1+v2*.3333+.1667;
  153. wave_1_per_frame12=
  154. wave_1_per_frame13=//v=abs(cos(time*.4));
  155. wave_1_per_frame14=//t6=pow(q7,3);  // interpolation parameter
  156. wave_1_per_frame15=t6=q7;
  157. wave_1_per_frame16=
  158. wave_1_per_frame17=hue=.5*time+.25; // change this
  159. wave_1_per_frame18=h=6*(hue-int(hue));
  160. wave_1_per_frame19=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
  161. wave_1_per_frame20=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
  162. wave_1_per_frame21=r=sw1+sw2*(2-h)+sw5*(h-4)+sw6;  // resulting Red value, assign it to q1
  163. wave_1_per_frame22=g=sw1*h+sw2+sw3+sw4*(4-h);      // resulting Green value, assign it to q2
  164. wave_1_per_frame23=b=sw3*(h-2)+sw4+sw5+sw6*(6-h);  // resulting Blue value, assign it to q3
  165. wave_1_per_frame24=r=.5*r; g=.5*g; b=.5*b;
  166. wave_1_per_point1=sample=.5*(0+sample);
  167. wave_1_per_point2=
  168. wave_1_per_point3=ns=equal(t8%t1,0);
  169. wave_1_per_point4=
  170. wave_1_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
  171. wave_1_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
  172. wave_1_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
  173. wave_1_per_point8=
  174. wave_1_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
  175. wave_1_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
  176. wave_1_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
  177. wave_1_per_point12=
  178. wave_1_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
  179. wave_1_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
  180. wave_1_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
  181. wave_1_per_point16=central=equal(t8%2,0);
  182. wave_1_per_point17=angle=6.2831*(t8-1)/t1;
  183. wave_1_per_point18=
  184. wave_1_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
  185. wave_1_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
  186. wave_1_per_point21=az=cenz;
  187. wave_1_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
  188. wave_1_per_point23=
  189. wave_1_per_point24=invz=1/(az+100);
  190. wave_1_per_point25=x=.5+5*ax*invz;
  191. wave_1_per_point26=y=.5+5*ay*invz;
  192. wave_1_per_point27=
  193. wave_1_per_point28=t8=(t8+1)%t1;
  194. wavecode_2_enabled=1
  195. wavecode_2_samples=512
  196. wavecode_2_sep=0
  197. wavecode_2_bSpectrum=0
  198. wavecode_2_bUseDots=0
  199. wavecode_2_bDrawThick=1
  200. wavecode_2_bAdditive=1
  201. wavecode_2_scaling=0.999998
  202. wavecode_2_smoothing=0.000000
  203. wavecode_2_r=0.400000
  204. wavecode_2_g=0.400000
  205. wavecode_2_b=0.650000
  206. wavecode_2_a=1.000000
  207. wave_2_per_frame1=t1=32;  // double num of rays
  208. wave_2_per_frame2=t2=.02*q4;  // size;
  209. wave_2_per_frame3=
  210. wave_2_per_frame4=
  211. wave_2_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
  212. wave_2_per_frame6=t8=0;
  213. wave_2_per_frame7=
  214. wave_2_per_frame8=v1=1+3*abs(cos(time*.375+.43+sin(time*.135+6.76)));
  215. wave_2_per_frame9=v2=1+3*abs(sin(time*.375+.43+sin(time*.135+6.76)));
  216. wave_2_per_frame10=t3=-1+v1*.3333+.1667;
  217. wave_2_per_frame11=t4=-1+v2*.3333+.1667;
  218. wave_2_per_frame12=
  219. wave_2_per_frame13=//v=abs(cos(time*.4));
  220. wave_2_per_frame14=//t6=pow(q7,3);  // interpolation parameter
  221. wave_2_per_frame15=t6=q7;
  222. wave_2_per_frame16=
  223. wave_2_per_frame17=hue=.5*time+.5; // change this
  224. wave_2_per_frame18=h=6*(hue-int(hue));
  225. wave_2_per_frame19=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
  226. wave_2_per_frame20=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
  227. wave_2_per_frame21=r=sw1+sw2*(2-h)+sw5*(h-4)+sw6;  // resulting Red value, assign it to q1
  228. wave_2_per_frame22=g=sw1*h+sw2+sw3+sw4*(4-h);      // resulting Green value, assign it to q2
  229. wave_2_per_frame23=b=sw3*(h-2)+sw4+sw5+sw6*(6-h);  // resulting Blue value, assign it to q3
  230. wave_2_per_frame24=r=.5*r; g=.5*g; b=.5*b;
  231. wave_2_per_point1=sample=.5*(1+sample);
  232. wave_2_per_point2=
  233. wave_2_per_point3=ns=equal(t8%t1,0);
  234. wave_2_per_point4=
  235. wave_2_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
  236. wave_2_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
  237. wave_2_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
  238. wave_2_per_point8=
  239. wave_2_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
  240. wave_2_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
  241. wave_2_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
  242. wave_2_per_point12=
  243. wave_2_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
  244. wave_2_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
  245. wave_2_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
  246. wave_2_per_point16=central=equal(t8%2,0);
  247. wave_2_per_point17=angle=6.2831*(t8-1)/t1;
  248. wave_2_per_point18=
  249. wave_2_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
  250. wave_2_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
  251. wave_2_per_point21=az=cenz;
  252. wave_2_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
  253. wave_2_per_point23=
  254. wave_2_per_point24=invz=1/(az+100);
  255. wave_2_per_point25=x=.5+5*ax*invz;
  256. wave_2_per_point26=y=.5+5*ay*invz;
  257. wave_2_per_point27=
  258. wave_2_per_point28=t8=(t8+1)%t1;
  259. wavecode_3_enabled=1
  260. wavecode_3_samples=512
  261. wavecode_3_sep=0
  262. wavecode_3_bSpectrum=0
  263. wavecode_3_bUseDots=0
  264. wavecode_3_bDrawThick=1
  265. wavecode_3_bAdditive=1
  266. wavecode_3_scaling=0.999998
  267. wavecode_3_smoothing=0.000000
  268. wavecode_3_r=0.400000
  269. wavecode_3_g=0.400000
  270. wavecode_3_b=0.650000
  271. wavecode_3_a=1.000000
  272. wave_3_per_frame1=t1=32;  // double num of rays
  273. wave_3_per_frame2=t2=.02*q4;  // size;
  274. wave_3_per_frame3=
  275. wave_3_per_frame4=
  276. wave_3_per_frame5=t5=6.2831*(.08*time-int(.08*time)); //speed
  277. wave_3_per_frame6=t8=0;
  278. wave_3_per_frame7=
  279. wave_3_per_frame8=v1=1+3*abs(cos(time*.375+.43+sin(time*.135+6.76)));
  280. wave_3_per_frame9=v2=1+3*abs(sin(time*.375+.43+sin(time*.135+6.76)));
  281. wave_3_per_frame10=t3=-1+v1*.3333+.1667;
  282. wave_3_per_frame11=t4=-1+v2*.3333+.1667;
  283. wave_3_per_frame12=
  284. wave_3_per_frame13=//v=abs(cos(time*.4));
  285. wave_3_per_frame14=//t6=pow(q7,3);  // interpolation parameter
  286. wave_3_per_frame15=t6=q7;
  287. wave_3_per_frame16=
  288. wave_3_per_frame17=hue=.5*time+.75; // change this
  289. wave_3_per_frame18=h=6*(hue-int(hue));
  290. wave_3_per_frame19=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
  291. wave_3_per_frame20=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
  292. wave_3_per_frame21=r=sw1+sw2*(2-h)+sw5*(h-4)+sw6;  // resulting Red value, assign it to q1
  293. wave_3_per_frame22=g=sw1*h+sw2+sw3+sw4*(4-h);      // resulting Green value, assign it to q2
  294. wave_3_per_frame23=b=sw3*(h-2)+sw4+sw5+sw6*(6-h);  // resulting Blue value, assign it to q3
  295. wave_3_per_frame24=r=.5*r; g=.5*g; b=.5*b;
  296. wave_3_per_point1=sample=.5*(1+sample);
  297. wave_3_per_point2=
  298. wave_3_per_point3=ns=equal(t8%t1,0);
  299. wave_3_per_point4=
  300. wave_3_per_point5=ccx = .85*sin(5.234+100*sample+t5)*cos(200*6.2831*sample+ 3.14*sample+2.45+t5);
  301. wave_3_per_point6=ccy = 1.5*sin(100*sample+0.456+t5)*sin(100*6.2831*sample+ 3.14*sample+1.12+t5);
  302. wave_3_per_point7=ccz = .85*sin(3.12+100*sample+t5)*cos(300*6.2831*sample +3.14*sample+.95+t5);
  303. wave_3_per_point8=
  304. wave_3_per_point9=rr=.075+.067*abs(sin(6.2831*ccy));
  305. wave_3_per_point10=ccx=ccx*(1-t6)+ (t3+rr*cos(sample*6.2831+6*time))*t6;
  306. wave_3_per_point11=ccz=ccz*(1-t6)+ (t4+rr*sin(sample*6.2831+6*time))*t6;
  307. wave_3_per_point12=
  308. wave_3_per_point13=cenx=(1-ns)*cenx+ns*(q4*ccx);
  309. wave_3_per_point14=ceny=(1-ns)*ceny+ns*(q2+q4*abs(ccy));
  310. wave_3_per_point15=cenz=(1-ns)*cenz+ns*(q3+q4*ccz);
  311. wave_3_per_point16=central=equal(t8%2,0);
  312. wave_3_per_point17=angle=6.2831*(t8-1)/t1;
  313. wave_3_per_point18=
  314. wave_3_per_point19=ax=cenx+(1-central)*q4*t2*cos(angle+.12*ceny);
  315. wave_3_per_point20=ay=ceny+(1-central)*q4*t2*sin(angle+.12*ceny);
  316. wave_3_per_point21=az=cenz;
  317. wave_3_per_point22=a=central*above(t8,0)*.07*above(ceny,q2);
  318. wave_3_per_point23=
  319. wave_3_per_point24=invz=1/(az+100);
  320. wave_3_per_point25=x=.5+5*ax*invz;
  321. wave_3_per_point26=y=.5+5*ay*invz;
  322. wave_3_per_point27=
  323. wave_3_per_point28=t8=(t8+1)%t1;
  324. shapecode_0_enabled=0
  325. shapecode_0_sides=30
  326. shapecode_0_additive=1
  327. shapecode_0_thickOutline=0
  328. shapecode_0_textured=0
  329. shapecode_0_x=0.500000
  330. shapecode_0_y=0.500000
  331. shapecode_0_rad=0.042497
  332. shapecode_0_ang=0.000000
  333. shapecode_0_tex_ang=0.000000
  334. shapecode_0_tex_zoom=1.000000
  335. shapecode_0_r=0.800000
  336. shapecode_0_g=0.100000
  337. shapecode_0_b=0.800000
  338. shapecode_0_a=1.000000
  339. shapecode_0_r2=0.000000
  340. shapecode_0_g2=0.000000
  341. shapecode_0_b2=0.000000
  342. shapecode_0_a2=0.000000
  343. shapecode_0_border_r=1.000000
  344. shapecode_0_border_g=1.000000
  345. shapecode_0_border_b=1.000000
  346. shapecode_0_border_a=0.000000
  347. shapecode_1_enabled=0
  348. shapecode_1_sides=30
  349. shapecode_1_additive=0
  350. shapecode_1_thickOutline=0
  351. shapecode_1_textured=0
  352. shapecode_1_x=0.500000
  353. shapecode_1_y=0.500000
  354. shapecode_1_rad=0.122020
  355. shapecode_1_ang=0.000000
  356. shapecode_1_tex_ang=0.000000
  357. shapecode_1_tex_zoom=0.999998
  358. shapecode_1_r=1.000000
  359. shapecode_1_g=0.300000
  360. shapecode_1_b=0.100000
  361. shapecode_1_a=0.000000
  362. shapecode_1_r2=0.000000
  363. shapecode_1_g2=0.000000
  364. shapecode_1_b2=0.000000
  365. shapecode_1_a2=0.000000
  366. shapecode_1_border_r=1.000000
  367. shapecode_1_border_g=1.000000
  368. shapecode_1_border_b=1.000000
  369. shapecode_1_border_a=0.000000
  370. shapecode_2_enabled=1
  371. shapecode_2_sides=30
  372. shapecode_2_additive=1
  373. shapecode_2_thickOutline=0
  374. shapecode_2_textured=1
  375. shapecode_2_x=0.500000
  376. shapecode_2_y=0.500000
  377. shapecode_2_rad=0.244862
  378. shapecode_2_ang=0.000000
  379. shapecode_2_tex_ang=0.000000
  380. shapecode_2_tex_zoom=1.000000
  381. shapecode_2_r=1.000000
  382. shapecode_2_g=0.000000
  383. shapecode_2_b=0.000000
  384. shapecode_2_a=1.000000
  385. shapecode_2_r2=0.000000
  386. shapecode_2_g2=0.000000
  387. shapecode_2_b2=0.000000
  388. shapecode_2_a2=0.000000
  389. shapecode_2_border_r=1.000000
  390. shapecode_2_border_g=1.000000
  391. shapecode_2_border_b=1.000000
  392. shapecode_2_border_a=0.000000
  393. shape_2_per_frame1=ang=.45*cos(.6*time+.34+sin(2.54*time+1.02));
  394. shape_2_per_frame2=additive=below(frame%5,4);
  395. shape_2_per_frame3=rad=.245;
  396. shape_2_per_frame4=r2=.3*abs(cos(time*.543+7.34+sin(time*.123+1.75)));
  397. shape_2_per_frame5=g2=.3*abs(sin(time*.543+7.34+sin(time*.123+1.75)));
  398. shape_2_per_frame6=b2=.3*abs(cos(time*.543+7.34+cos(time*.123+1.75)));
  399. shape_2_per_frame7=
  400. shape_2_per_frame8=
  401. shape_2_per_frame9=hue=.1*time; // change this
  402. shape_2_per_frame10=h=6*(hue-int(hue));
  403. shape_2_per_frame11=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
  404. shape_2_per_frame12=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
  405. shape_2_per_frame13=r=sw1+sw2*(2-h)+sw5*(h-4)+sw6;
  406. shape_2_per_frame14=g=sw1*h+sw2+sw3+sw4*(4-h);
  407. shape_2_per_frame15=b=sw3*(h-2)+sw4+sw5+sw6*(6-h);
  408. shapecode_3_enabled=1
  409. shapecode_3_sides=4
  410. shapecode_3_additive=0
  411. shapecode_3_thickOutline=0
  412. shapecode_3_textured=1
  413. shapecode_3_x=0.500000
  414. shapecode_3_y=0.500000
  415. shapecode_3_rad=1.978790
  416. shapecode_3_ang=3.141593
  417. shapecode_3_tex_ang=4.209734
  418. shapecode_3_tex_zoom=0.670417
  419. shapecode_3_r=0.000000
  420. shapecode_3_g=0.000000
  421. shapecode_3_b=0.000000
  422. shapecode_3_a=0.500000
  423. shapecode_3_r2=1.000000
  424. shapecode_3_g2=1.000000
  425. shapecode_3_b2=1.000000
  426. shapecode_3_a2=1.000000
  427. shapecode_3_border_r=1.000000
  428. shapecode_3_border_g=1.000000
  429. shapecode_3_border_b=1.000000
  430. shapecode_3_border_a=0.000000
  431. shape_3_per_frame1=additive=above(frame%10,0);
  432. shape_3_per_frame2=r2=1-.3*abs(cos(time*.543+7.34+sin(time*.123+1.75)));
  433. shape_3_per_frame3=g2=1-.3*abs(sin(time*.543+7.34+sin(time*.123+1.75)));
  434. shape_3_per_frame4=b2=1-.3*abs(sin(time*.543+7.34+cos(time*.123+1.75)));
  435. per_frame_1=// -------------------------------- beat detection code ----------------------------------
  436. per_frame_2=sure=if(equal(sure,0),.75,sure);
  437. per_frame_3=interval=if(equal(interval,0),.7*FPS,interval);
  438. per_frame_4=avginterval=if(equal(avginterval,0),.7*FPS,avginterval);
  439. per_frame_5=lockinterval=if(equal(lockinterval,0),.7*FPS,lockinterval );
  440. per_frame_6=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
  441. per_frame_7=dbass=(bass-pbass)*FPS;
  442. per_frame_8=beat=below(dbass,0)*above(pdbass,0)*above(bass,.95*avgbass)*above(frame-lastbeat,FPS/3);
  443. per_frame_9=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
  444. per_frame_10=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
  445. per_frame_11=sure=max(.5,sure);
  446. per_frame_12=avgbass=.995*avgbass+.005*bass;
  447. per_frame_13=maxdbass=max(maxdbass*.999,dbass);
  448. per_frame_14=maxdbass=min(200,maxdbass);
  449. per_frame_15=maxdbass=max(.02,maxdbass);
  450. per_frame_16=interval=if(beat*below(frame-lastbeat,1.8*interval), ((frame-lastbeat)*.25+.75*interval),interval);
  451. per_frame_17=lastbeat=if((1-force)*beat+equal(lastbeat+interval,frame),frame,lastbeat);
  452. per_frame_18=avginterval=if(beat,.9*avginterval+.1*interval, avginterval);
  453. per_frame_19=lockinterval=if(beat,.9*lockinterval+.1*avginterval,lockinterval);
  454. per_frame_20=pbass=bass;
  455. per_frame_21=pdbass=dbass;
  456. per_frame_22=bpm=60*FPS*.3333*( ((2*(1-sure))/interval)+((2*sure)/avginterval)+(1/lockinterval) );
  457. per_frame_23=phase=min( (frame-lastbeat)/(.333*(2*sure*avginterval+2*(1-sure)*interval+lockinterval)), 1 );
  458. per_frame_24=beat=if(equal(phase,0),1,beat);
  459. per_frame_25=interval=min(interval,.7*FPS);
  460. per_frame_26=avginterval=min(avginterval,.7*FPS);
  461. per_frame_27=lockinterval=min(lockinterval,.7*FPS);
  462. per_frame_28=// ----------------------------------------------------------------------------------------------
  463. per_frame_29=
  464. per_frame_30=warp=0;
  465. per_frame_31=zoom=1.04;
  466. per_frame_32=
  467. per_frame_33=rnd=equal(frame%400,0);
  468. per_frame_34=offy=(1-rnd)*offy+rnd*(-3+rand(600)/100);
  469. per_frame_35=offz=(1-rnd)*offz+rnd*(-80-0*rand(1000)/1000);
  470. per_frame_36=sc=(1-rnd)*sc+rnd*(1+rand(500)/100);
  471. per_frame_37=offx=0;
  472. per_frame_38=offy=-3.1;
  473. per_frame_39=offz=-300+160*pow(contVol,.25);
  474. per_frame_40=sc=4;
  475. per_frame_41=
  476. per_frame_42=q2=offy; // y-offset
  477. per_frame_43=q3=offz; // z-offset
  478. per_frame_44=q4=sc; // scale
  479. per_frame_45=
  480. per_frame_46=q5=3.1415*cos(.05*time+.84+sin(time*.1+6.43)); // rot-y;
  481. per_frame_47=q6=.2;//.6-.45*abs(sin(time*.15+2.43+cos(time*.09+1.87))); // rot-x;
  482. per_frame_48=
  483. per_frame_49=q5=0;q6=0;
  484. per_frame_50=
  485. per_frame_51=
  486. per_frame_52=stime=if(equal(stime,0),time,stime );
  487. per_frame_53=mytime=time-stime;
  488. per_frame_54=phase = .1*mytime - int(.1*mytime);
  489. per_frame_55=
  490. per_frame_56=q7=pow(contVol,.333);
  491. per_frame_57=contVol=((bass+mid+att)*.3333)*.02+contVol*.98;
  492. per_frame_58=contVol=min(1,contVol);
  493. per_frame_59=zoom=1.01+.05*contVol;
  494. per_frame_60=
  495. per_frame_61=c1=above(contVol,.8)*min(contVol-.8,.2);
  496. per_frame_62=dx=c1*.0025*(-10+rand(20));
  497. per_frame_63=dy=c1*.0025*(-10+rand(20));
  498. per_frame_64=
  499. per_frame_65=darken=1;
  500. per_frame_66=brighten=1-darken;
  501. per_frame_67=
  502. per_frame_68=q8=min((frame-lastbeat)/(.333*(interval+avginterval+lockinterval)),1);
  503. per_frame_69=q1=.05*cos(1.943*time+2.43+sin(1.83*time+2.01) );
  504. per_frame_70=
  505. per_frame_71=sx=1-2*below(q8,.15)*above(contVol,.75);
  506. per_frame_72=sy=1-2*below(q8,.15)*above(contVol,.75);
  507. per_frame_73=invert=below( q8,.15);
  508. per_frame_74=solarize=invert*above(q7,.85);
  509. per_frame_75=monitor=bpm;
  510. per_pixel_1=rot = q1*(2*rad-1);
  511. per_pixel_2=warp=above(rad,.5)*(rad-.5)*50*sqrt(1-q8)*equal((6*(6.2831+ang+q1))%2,0);
  512. per_pixel_3=dx=dx+above(rad,.25)*above(q7,.7)*below(q8,.15)*(.15-q8)*cos(ang)*.05;
  513. per_pixel_4=dy=dy+above(rad,.25)*above(q7,.7)*below(q8,.15)*(.15-q8)*sin(ang)*(-.05);
  514. per_pixel_5=
  515.